I’m currently working at Rovio as senior sound designer. I act as lead audio designer in various projects, and support other projects as sound designer. My tasks include a wide spectrum, from content creation to implementation and programming, to supervising, project management and mentoring, and everything in between.

Throughout the years, I’ve worked on many different projects in various scales and forms. As a result, I’ve gathered XP in many genres (cartoon, horror, fantasy, sci-fi, shooter, strategy, content for kids, casual, sports, multi-player, etc.) and many platforms (mobile, console, PC, VR, location-based) with many different tools (Wwise, FMOD, Pro Tools, REAPER, Logic, Audition, Pure Data, Unity, Unreal, C#, etc.).

Below are some examples of my work. For more info on my background, check out my about page.

SELECTED WORK

Angry Birds: Journey – Lead audio designer
Audio design and direction on the latest Angry Birds hit.

Angry Birds: Dream Blast – Lead audio designer
Sound design/implementation and live-ops audio production for a hit mobile physics-based puzzle game by Rovio.

Moomin: Puzzle & Design  – Lead audio Designer
Audio directing and sound design for the currently soft-launched mobile Moomin title by Rovio.

Darkfire Heroes – Technical sound designer/Sound designer
Sound/music implementation (Wwise) and audio systems design and development (Unity), as well as sound and voice design for a mobile single/multiplayer fantasy RPG by Rovio.

DR Studios – Lead audio designer
Audio directing, sound design/implementation and music supervising for a unannounced multiplayer sci-fi FPS title for console. Worked with Unreal and Wwise.

Downward Spiral: Horus Station – Lead audio designer
Audio directing, sound design/implementation and music supervising (music by Ville Valo (HIM)) for an indie single/multiplayer, VR-optional FPS space adventure. Worked with Unity and a native audio system I designed.

CrossFire HD: Operation Catalyst – Sound designer
Environmental sounds, character Foley, melee weapons and in-game sound design and implementation for an singleplayer FPS by Remedy. Worked with Wwise and a propriatery game engine.

 

(ALMOST) ALL GAME PROJECTS

Angry Birds: Journey | Mobile casual physics-based puzzle game. Rovio. Lead sound designer. 2020-Live-ops.

Darkfire Heroes | Mobile RPG game. Rovio. Sound designer, technical sound designer. 2021.

Moomin | Upcoming mobile game by Rovio set in the Moomin universe. Lead audio designer. 2020-Live-ops.

Hardhead Squad | Mobile RTS with 80’s action heroes. Rovio. Lead sound designer. 2020-21.

Phoenix Rangers | Mobile puzlle battler with pet monsters. Rovio. Lead sound designer. 2019-20 (cancelled).

Angry Birds: Dream Blast | Mobile casual physics-based puzzle game. Rovio. Lead sound designer (live-ops). 2019-21.

Sugar Blast | Mobile game. Rovio. Lead sound designer. 2019-20.

Tilki Studios – Debut indie mobile game cooking in stealth mode. Co-founder, co-designer, sound designer. 2019-?.

Unannounced console shooter | DR Studios. Lead audio designer. 2018-19.

Downward Spiral: Horus Station | VR-optional FPS. PC/PS4. 3rd Eye Studios. Lead sound design. 2018.

CrossfireX: Operation Catalyst | FPS. Remedy. Sound design and implementation. 2017.

Puzzle Combat | Mobile game. Small Giant Games. Provided sound effects. 2018-19.

Empires & Puzzles | Mobile game. Small Giant Games. Additional sound design (Xmas and Halloween 2018 updates).

Tiles & Tales | Mobile match-3 game. Kuuhubb. Sound designer. 2018-19.

ValoClimb | Several mixed-reality bouldering games. Valo Motion. Sound design, music supervising, voice production. 2017-19.

ValoJump | Several mixed-reality trampoline games. Valo Motion. Sound design, music supervising. 2017-19.

Downward Spiral: Prologue | VR FPS. PC. 3rd Eye Studios. Sound design, implementation. 2016-17.

Spin a Zoo | Mobile strategy game. Full Fat Games. Provided sound effects. 2016.

Blocky Pirates | Mobile platformer. Full Fat Games. Provided sound effects. 2016.

Blocky Baseball | Mobile sports game. Full Fat Games. Provided sound effects. 2016.

Ruby+ Blob | Upcoming game about computational thinking for kids. Hello Ruby. Sound, music. 2016.

Happy Animals | Audiovisual stimulation game for toddlers. Onni & Ilona. Sound design. 2016.

Dungeon Tails | Mobile rogue-like. Mobile. Timbermint. Sound design. 2015.

Darkroom Mansion | Mobile puzzle game for kids. Finnish Museum of Photography. Sound, music, voice. 2014-15.

Build Away | Mobile strategy game. Futureplay. QA testing. 2015.

Solid Soccer | Mobile soccer game. Raketspel. QA testing. 2015.

WORK FOR OTHER MEDIA

Love Child | Feature documentary, 2019. Directed by Eva Mulvad. Sound recordist (ambiences).

Ote/Points of View | Audiovisual exhibition, EMMA Museum. Sound design, programming.

Swarm | Sound installation, Bzzz Sound Art Festival. Sound design, programming.

Visible Climate | Documentary, 2015. Production and post-production sound.

The Last Romantic Couple | Finnish feature-length drama. Foley.

Gone: The Other and the Unknown | Swedish/Turkish feature-length drama. Production sound.

Pinchpenny Mouse | Book app for kids. Voice production.

Fragments | EP by Let It Flow. Sound engineering, songwriting, drumming.

LECTURING

“Engaging Sound Design.” Resonanssi 2019 sound seminar. resonanssi.eu

“Game Audio Intro.” Capital Region Game Project 2019. crgp.metropolia.fi

“Virtual Reality Filmmaking Workshop Helsinki.” Tutoring for Cinematic VR Audio. 2016. vrworkshophelsinki.fi

“Sound Matters: How Sound Can Affect your Game.” Assembly Summer 2015. assembly.org

SAE Institute Istanbul. Assistant lecturer in audio engineering. 2012-2013. sae.ed