You can browse the projects I worked on in this page.
See more details on my position as Lead Sound Designer at Rovio here.
For more info on my background, check out my about page.

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Short demo reel
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Since 2014 I’ve filled the roles of sound designer, technical sound designer, lead sound designer, music designer and more. I worked on a diverse scale of genres including cartoon, fantasy, sci-fi, shooter, strategy, casual, content for kids, sports, and multi-player. I have experience in various platforms such as mobile, console, PC, VR, and location-based entertainment. The tools I’ve used include Wwise, FMOD, ProTools, REAPER, Logic, Audition, Sonar, Pure Data, Unity, Unreal, C#, and version control platforms.

PS: In the project list below, solo sound designer roles are NOT marked as Lead Audio Designer (all lead roles include two to seven audio personnel).

Angry Birds: Journey – Lead Audio Designer

Audio design and direction on the latest Angry Birds hit.
Won best audio and music awards in NYX 2022.

Moomin Puzzle & Design – Lead Audio Designer
Audio directing and sound design for the upcoming story-driven mobile Moomin game.

CrossfireX: Operation Catalyst – Sound Designer
Design and implementation of environmental sounds, enemy walla, Foley, melee weapons and other systems, in-game cinematics for a singleplayer FPS by Remedy. Wwise and in-house engine.

Downward Spiral: Horus Station – Lead Audio Designer
Audio directing, sound design/implementation, music supervising (music by Ville Valo (HIM)), and audio tools design for an indie single/multi-player VR sci-fi FPS. Unity.

Hawken Reborn – Lead Audio Designer
Audio directing, sound design/implementation and music supervising for a sci-fi shooter PC. Unreal and Wwise. I worked on the project for about a year mid-development.

Angry Birds: Dream Blast – Lead Audio Designer
Audio design and direction on a phsyics-based puzzle game.
Nominated for Best Game Audio and Music in GAA 2019.

Darkfire Heroes – Senior Sound Designer
Sound/music implementation (Wwise), audio tech development (Unity), sound/voice design for a mobile RPG.
Won best audio and music awards in NYX 2021.

Hardhead Squad – Lead Audio Designer
PvP strategy game with 80’s action heroes.



Read my MA thesis, Conceptual Design Methods for Game Sound, here:


Wizard Hero | RPG game for mobile platforms. Audio is currently in soft-launch state. Lead audio designer. 2023.

Moomin Puzzle & Design | Upcoming narrative puzzle game by Rovio set in the Moomin universe. Lead audio designer. 2023.

Angry Birds: Journey | Mobile casual physics-based puzzle game. Rovio. Lead sound designer. 2022.

Darkfire Heroes | Mobile RPG game. Rovio. Sound designer, technical sound designer. 2021.

Hardhead Squad | Mobile RTS with 80’s action heroes. Rovio. Lead sound designer. 2021.

Phoenix Rangers | Mobile puzlle battler with pet monsters. Rovio. Lead sound designer. 2020.

Angry Birds: Dream Blast | Mobile casual physics-based puzzle game. Rovio. Lead sound designer (live-ops). 2019.

Sugar Blast | Mobile game. Rovio. Lead sound designer. 2019-20.

Hawken Reborn – Multi-player mech FPS. DR Studios. | Lead audio designer. 2018-19.

Downward Spiral: Horus Station | VR-optional FPS. PC/PS4. 3rd Eye Studios. Lead sound design. 2018.

Puzzle Combat | Mobile game. Small Giant Games. Provided sound effects. 2018-19.

Empires & Puzzles | Mobile game. Small Giant Games. Additional sound design (Xmas and Halloween 2018 updates).

Tiles & Tales | Mobile match-3 game. Kuuhubb. Sound designer. 2018-19.

CrossfireX: Operation Catalyst | FPS. Remedy. Sound design and implementation. 2017.

ValoClimb | Several mixed-reality bouldering games. Valo Motion. Sound design, music supervising, voice production. 2017-19.

ValoJump | Several mixed-reality trampoline games. Valo Motion. Sound design, music supervising. 2017-19.

Downward Spiral: Prologue | VR FPS. PC. 3rd Eye Studios. Sound design, implementation. 2016-17.

Spin a Zoo | Mobile strategy game. Full Fat Games. Provided sound effects. 2016.

Blocky Pirates | Mobile platformer. Full Fat Games. Provided sound effects. 2016.

Blocky Baseball | Mobile sports game. Full Fat Games. Provided sound effects. 2016.

Ruby+ Blob | Upcoming game about computational thinking for kids. Hello Ruby. Sound, music. 2016.

Happy Animals | Audiovisual stimulation game for toddlers. Onni & Ilona. Sound design. 2016.

Dungeon Tails | Mobile rogue-like. Mobile. Timbermint. Sound design. 2015.

Darkroom Mansion | Mobile puzzle game for kids. Finnish Museum of Photography. Sound, music, voice. 2014-15.

Build Away | Mobile strategy game. Futureplay. QA testing. 2015.

Solid Soccer | Mobile soccer game. Raketspel. QA testing. 2015.


Love Child | Feature documentary, 2019. Directed by Eva Mulvad. Sound recordist (ambiences).

Ote/Points of View | Audiovisual exhibition, EMMA Museum. Sound design, programming.

Swarm | Sound installation, Bzzz Sound Art Festival. Sound design, programming.

Visible Climate | Documentary, 2015. Production and post-production sound.

The Last Romantic Couple | Finnish feature-length drama. Foley.

Gone: The Other and the Unknown | Swedish/Turkish feature-length drama. Production sound.

Pinchpenny Mouse | Book app for kids. Voice production.

Fragments | EP by Let It Flow. Sound engineering, songwriting, drumming.


“Centralized Game Audio Development: Rovio Audio Team’s Inner Workings.” Game Access Conference 2023, Czech Rep.

“Game Audio Workshop.” Week-long Unity audio workshop. Tampere Uni. of Applied Sciences. 2021.

“Engaging Sound Design.” Resonanssi 2019 sound seminar.

“Game Audio Intro.” Capital Region Game Project 2019.

“Virtual Reality Filmmaking Workshop Helsinki.” Tutoring for Cinematic VR Audio. 2016.

“Sound Matters: How Sound Can Affect your Game.” Assembly Summer 2015.

SAE Institute Istanbul. Assistant lecturer in audio engineering. 2012-2013. sae.ed