I’m currently working on several different game projects in various stages of production at Rovio as a senior sound designer. My tasks include sound design, sound and music implementation, and some programming. I act as lead audio designer on multiple projects across multiple studios, and also contribute to some projects in terms of content creation and impementation. I also do a good deal of project management, some voice-over production and performance, and a bit of music supervising. I’m also closely involved in audio tech development both from design and hands-on perspectives.

Below are some of the projects I’ve worked on.


Darkfire Heroes: | Mobile RPG game. Rovio. Sound designer, technical sound designer.

Angry Birds: Dream Blast | Mobile game. Rovio. Lead sound designer (live-ops).

Sugar Blast | Mobile game. Rovio. Lead sound designer.

Tilki Studios – Debut indie mobile game cooking in stealth mode. Co-founder, co-designer, audio cook.

Unannounced console shooter | DR Studios. Lead audio designer.

Downward Spiral: Horus Station | VR-optional FPS. PC/PS4. 3rd Eye Studios. Lead sound design.

CrossFire HD: Operation Frost | FPS. Remedy. Sound design and implementation (in close-beta).

ValoClimb | Several mixed-reality bouldering games. Valo Motion. Sound design, music supervising, voice production.

ValoJump | Several mixed-reality trampoline games. Valo Motion. Sound design, music supervising.

Tiles & Tales | Mobile game. Kuuhubb. Lead sound designer (to be released).

Puzzle Combat | Mobile game. Small Giant Games. Provided sound effects.

Empires & Puzzles | Mobile game. Small Giant Games. Additional sound design (Xmas and Halloween 2018 updates).

Downward Spiral: Prologue | VR FPS. PC. 3rd Eye Studios. Sound design, implementation.

Dungeon Tails | Rogue-like RPG. Mobile. Timbermint. Sound design.

Spin a Zoo | Mobile strategy game. Full Fat Games. Provided sound effects.

Blocky Pirates | Mobile platformer. Full Fat Games. Provided sound effects.

Blocky Baseball | Mobile sports game. Full Fat Games. Provided sound effects.

Ruby+ Blob | A game about computational thinking for kids. Hello Ruby. Sound, music (to be released).

Happy Animals | Audiovisual stimulation game for toddlers. Onni & Ilona. Sound design.

Darkroom Mansion | Mobile puzzle game for kids. Finnish Museum of Photography. Sound, music, voice.

Build Away | Mobile strategy game. Futureplay. QA testing.

Solid Soccer | Mobile soccer game. Raketspel. QA testing.


Love Child | Feature documentary, 2019. Directed by Eva Mulvad. Sound recordist (ambiences).

Ote/Points of View | Audiovisual exhibition, EMMA Museum. Sound design, programming.

Swarm | Sound installation, Bzzz Sound Art Festival. Sound design, programming.

Visible Climate | Documentary, 2015. Production and post-production sound.

The Last Romantic Couple | Finnish feature-length drama. Foley.

Gone: The Other and the Unknown | Swedish/Turkish feature-length drama. Production sound.

Pinchpenny Mouse | Book app for kids. Voice production.

Fragments | EP by Let It Flow. Sound engineering, songwriting, drumming.


“Engaging Sound Design.” Resonanssi 2019 sound seminar.

“Game Audio Intro.” Capital Region Game Project 2019.

“Virtual Reality Filmmaking Workshop Helsinki.” Tutoring for Cinematic VR Audio. 2016.

“Sound Matters: How Sound Can Affect your Game.” Assembly Summer 2015.

SAE Institute Istanbul. Assistant lecturer in audio engineering. 2012-2013.