I’m currently working at Rovio as Lead Sound Designer in an audio team of six for multiple concurrent projects. My tasks include a wide spectrum, from content creation to implementation and programming, to audio direction, supervising, project management, mentoring, and everything in between.
Since 2014 I’ve filled the roles of sound designer, technical sound designer, lead sound designer, music supervisor and more, and worked on numerous projects in various scales and forms. As a result, I’ve gathered XP in many genres (cartoon, horror, fantasy, sci-fi, shooter, strategy, content for kids, casual, sports, multi-player, etc.) and many platforms (mobile, console, PC, VR, location-based) with many different tools (Wwise, FMOD, ProTools, REAPER, Logic, Audition, Pure Data, Unity, Unreal, C#, etc.).
Below are some examples of my work. For more info on my background, check out my about page.
Short demo reel.
PS: In the project list below, solo sound designer roles are NOT marked as Lead Audio Designer (all lead roles include two to six audio personnel).
Angry Birds: Journey – Lead Audio Designer
Audio design and direction on the latest Angry Birds hit.
Won best audio and music awards in NYX 2022.
CrossfireX: Operation Catalyst – Sound Designer
Design and implementation of environmental sounds, enemy walla, Foley, melee weapons and other systems, in-game cinematics for a singleplayer FPS by Remedy. Wwise and in-house engine.
Downward Spiral: Horus Station – Lead Audio Designer
Audio directing, sound design/implementation, music supervising (music by Ville Valo (HIM)), and audio tools design for an indie single/multi-player VR sci-fi FPS. Unity.
DR Studios – Lead Audio Designer
Audio directing, sound design/implementation and music supervising for a unannounced multi-player sci-fi FPS title for console. Unreal and Wwise.
Darkfire Heroes – Senior Sound Designer
Sound/music implementation (Wwise), audio tech development (Unity), sound/voice design for a mobile RPG.
Won best audio and music awards in NYX 2021.
Hardhead Squad – Lead Audio Designer
PvP strategy game with 80’s action heroes.
Angry Birds: Dream Blast – Lead Audio Designer
Audio design and direction on a phsyics-based puzzle game.
Nominated for Best Game Audio and Music in GAA 2019.
Moomin: Puzzle & Design – Lead Audio Designer
Audio directing and sound design for the upcoming mobile Moomin title.
Read my MA thesis, Conceptual Design Methods for Game Sound, here:
(ALMOST) ALL GAME PROJECTS
Angry Birds: Journey | Mobile casual physics-based puzzle game. Rovio. Lead sound designer. 2022.
Darkfire Heroes | Mobile RPG game. Rovio. Sound designer, technical sound designer. 2021.
Moomin | Upcoming mobile game by Rovio set in the Moomin universe. Lead audio designer. 2021.
Hardhead Squad | Mobile RTS with 80’s action heroes. Rovio. Lead sound designer. 2021.
Phoenix Rangers | Mobile puzlle battler with pet monsters. Rovio. Lead sound designer. 2020.
Angry Birds: Dream Blast | Mobile casual physics-based puzzle game. Rovio. Lead sound designer (live-ops). 2019.
Sugar Blast | Mobile game. Rovio. Lead sound designer. 2019-20.
Tilki Studios – Debut indie mobile game cooking in stealth mode. Co-founder, co-designer, sound designer. 2019-?.
Unannounced console shooter | DR Studios. Lead audio designer. 2018-19.
Downward Spiral: Horus Station | VR-optional FPS. PC/PS4. 3rd Eye Studios. Lead sound design. 2018.
CrossfireX: Operation Catalyst | FPS. Remedy. Sound design and implementation. 2017.
Puzzle Combat | Mobile game. Small Giant Games. Provided sound effects. 2018-19.
Empires & Puzzles | Mobile game. Small Giant Games. Additional sound design (Xmas and Halloween 2018 updates).
Tiles & Tales | Mobile match-3 game. Kuuhubb. Sound designer. 2018-19.
ValoClimb | Several mixed-reality bouldering games. Valo Motion. Sound design, music supervising, voice production. 2017-19.
ValoJump | Several mixed-reality trampoline games. Valo Motion. Sound design, music supervising. 2017-19.
Downward Spiral: Prologue | VR FPS. PC. 3rd Eye Studios. Sound design, implementation. 2016-17.
Spin a Zoo | Mobile strategy game. Full Fat Games. Provided sound effects. 2016.
Blocky Pirates | Mobile platformer. Full Fat Games. Provided sound effects. 2016.
Blocky Baseball | Mobile sports game. Full Fat Games. Provided sound effects. 2016.
Ruby+ Blob | Upcoming game about computational thinking for kids. Hello Ruby. Sound, music. 2016.
Happy Animals | Audiovisual stimulation game for toddlers. Onni & Ilona. Sound design. 2016.
Dungeon Tails | Mobile rogue-like. Mobile. Timbermint. Sound design. 2015.
Darkroom Mansion | Mobile puzzle game for kids. Finnish Museum of Photography. Sound, music, voice. 2014-15.
Build Away | Mobile strategy game. Futureplay. QA testing. 2015.
Solid Soccer | Mobile soccer game. Raketspel. QA testing. 2015.
WORK FOR OTHER MEDIA
Love Child | Feature documentary, 2019. Directed by Eva Mulvad. Sound recordist (ambiences).
Ote/Points of View | Audiovisual exhibition, EMMA Museum. Sound design, programming.
Swarm | Sound installation, Bzzz Sound Art Festival. Sound design, programming.
Visible Climate | Documentary, 2015. Production and post-production sound.
The Last Romantic Couple | Finnish feature-length drama. Foley.
Gone: The Other and the Unknown | Swedish/Turkish feature-length drama. Production sound.
Pinchpenny Mouse | Book app for kids. Voice production.
Fragments | EP by Let It Flow. Sound engineering, songwriting, drumming.
“Game Audio Workshop.” Two-weeks-long Wwise workshop. Tampere Uni. of Applied Sciences. 2022.
“Game Audio Workshop.” Week-long Unity audio workshop. Tampere Uni. of Applied Sciences. 2021.
“Engaging Sound Design.” Resonanssi 2019 sound seminar. resonanssi.eu
“Game Audio Intro.” Capital Region Game Project 2019. crgp.metropolia.fi
“Virtual Reality Filmmaking Workshop Helsinki.” Tutoring for Cinematic VR Audio. 2016. vrworkshophelsinki.fi
“Sound Matters: How Sound Can Affect your Game.” Assembly Summer 2015. assembly.org
SAE Institute Istanbul. Assistant lecturer in audio engineering. 2012-2013. sae.ed