Bio

I was born under a warm sun, next to a blue sea in Turkey, when thrash metal was big. I grew up playing drums, table-top RPG’s and tons of video games. Several branching storylines later, I’ve been lucky enough to mold two of my biggest passions into a career in Finland, which I came to call home.

In 2012, I received an Audio Engineering Degree from SAE Istanbul, and In 2016, completed my MA studies in sound design and wrote a thesis about game audio (Aalto University). I ran my own game audio company for several years, until I joined Rovio in Summer 2019, where I currently work as a senior sound designer.

Now and then, I have been involved in various other areas too, such as film sound, game design, interactive sound installations, and music production. Oh, and I also have a degree in archeology.

About my most likely confusing name, no, it’s not a clever alias; it’s just a common Turkish name. It comes from Persian and means “soul” or “life.” It’s pronounced ʤɑn (uzɛɾ), or simply ‘John’.


Education

MA in Sound in New Media, Aalto Uni.
Minor in Game Design and Production, Aalto Uni.
Diploma in Audio Engineering, SAE Institute Istanbul
BA in Archeology, Ege Uni.

Skills

My skills reside at a balanced intersection between audio production, game tech and project management, supported by a firm grasp of game design and storytelling.

Sound design
Audio implementation
Recording arts
Music production
Project management
Game design
Programming
Game QA
Drumming

Tools

Wwise
FMOD
Unity 3D
Unreal Engine
C#
Pure Data
Reaper
Pro Tools

Languages

English (professional)
Finnish (intermediate)
Turkish (native)