Hi! I’m a game audio designer, currently based in Finland and working at Rovio as a Lead Sound Designer.

I’m experienced with multiple game platforms and genres. I excel at managing artistic, tech, production and collaborative demands as a coherent whole. I strive for combining authentic sound design with responsive behavior in the interest of player experience. I’m also involved in indie game development in my free time.

Stay a while and listen! Check out what I’ve been up to lately on my blog, and feel free to get in touch. Thanks for visiting!

A short demo reel (see Work page for more demos):​

This is a project.
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Can is an amazing sound designer. He was the sole sound designer on Horus Station and achieved what I feel is some of the best sound work I’ve heard. As we didn’t have dialogue he created an amazing ambiance that is constantly praised in all reviews. He’s very detailed and takes feedback well to create a fantastic quality of work. Hire him while you can!
Greg Louden
Narrative Director | Housemarque. Director | Convict Games
It was a pleasure to work with Can –he worked very independently and efficiently, grasped quickly the idea and produced audio design that fit the Hello Ruby brand beautifully.
Linda Liukas
Founder | Hello Ruby
It has been absolutely pleasure to work with Can with Downward Spiral: Prologue and Downward Spiral: Horus Station. Great attitude and great results!
Kari Koivistoinen
Senior Producer | Machine Games
I’ve know Can Uzer since he successfully applied to our Sound in New Media MA degree programme. Can is a multi-skilled sound designer and sound engineer who's projects range from on-location recordings for 3D movie to game audio and music production. Can wrote his Master's Thesis about game sound and the work got good evaluations from top professionals in the field. I'm happy to recommend Can for any kind of sound, audio or music related job or project.
Antti Ikonen
Head of Sound in New MediaProgram | Aalto University