CrossfireX: Operation Catalyst – Sound Designer
Design and implementation of environmental sounds, enemy walla, Foley, melee weapons and other systems, in-game cinematics for a singleplayer FPS by Remedy. Wwise and in-house engine.
I designed and implemented almost all of the environments and ambiences, including scripted level triggers and reverb zones. I was also responsible for a substantial amount of the in-game cinematics and character animations. I edited the character Foley, and also worked on some systems such as bullet impacts, melee attacks and grenades.