Bio

I was born under a warm sun by the blue sea in Türkiye, at a time when thrash metal was thriving. I grew up playing drums, tabletop RPGs, and a vast number of video games. After a few branching storylines of my own, I’ve been lucky enough to combine two of my greatest passions, games and sound, into a career here in Finland, which I now consider home.

In 2012, I obtained an Audio Engineering degree from SAE Istanbul, and in 2016, I completed my MA studies in sound design at Aalto University, where I wrote a thesis on game audio. For several years, I managed my own game audio company, working on various projects, before joining Rovio in 2019, where I currently work as a lead sound designer.

In addition to my main work, I’ve been involved in film sound, game design, interactive sound installations, drumming, and music production. Oh, and I’ve got a degree in archaeology, because why not!

About my name, which might seem a bit unusual to some; don’t worry, it’s not a clever alias! It’s simply a common Turkish name, which comes from Persian, and means “soul” or “life.” It’s pronounced ʤɑn (uzɛɾ), or simply ‘John’.

Thanks for your visit!


Character Sheet

Level 39 Sound Designer

My skills reside at a balanced intersection between audio production, game development, and project management, supported by a firm grasp of game design and storytelling.

Skills

Sound Design
Create high quality, novel, and congruous sound effects.

Technical Sound Design
Implement sound and music with complex behaviors; design audio integration sytems.

Audio Leading
Spearhead audio vision and identity, supervise audio production, and deliver results.

Bonus Skills

Musicality
Background in music performance, production and recording arts.

Game Aptitude
Deep roots in gaming, strong understanding of modern trends, and self-explorations in game design.

Tech Savviness
Track record of audio scripting and troubleshooting, as well as displaying a practical grasp of technical workflows and requirements.

Education

  • MA in Sound in New Media, Aalto Uni.
  • Minor in Game Dsg. and Prod., Aalto Uni.
  • Diploma in Audio Engineering, SAE Institute Istanbul
  • BA in Archeology, Ege Uni.

Tools

  • Wwise, FMOD
  • Unity, Unreal
  • C#, PureData
  • Reaper, ProTools, RX
  • Git, P4, SVN, Plastic

Languages

  • English (professional)
  • Finnish (intermediate)
  • Japanese (beginner)
  • Turkish (native)