Naming Convention Best Practices

NOTE: To view the republished version of this article on the Audiokinetic Blog, use this link. What makes a good naming convention in game development, and why should you care? Simply put, a naming convention is a set of rules that define how specific types of assets—such as audio clips, animations, and sprites—are named. As … Read more

Music Implementation Methods

Here’s a chart that shows the most common music implementation methods that are commonly used in games. It’s a good idea to begin with a detailed plan before starting to compose and implement music. These methods help define the structure and constraints of the music design, and can be considered “modules” that are either combined … Read more