I’ve started working at Rovio as a sound designer in 2019, and promoted to Lead Sound Designer 2022. I’ve led the game audio development of multiple concurrent projects with an audio team of six, reporting directly to Head of Audio. My tasks include a wide spectrum, from content creation to implementation and programming, to audio direction, supervising (both internal team members and external partners), project management, mentoring, and everything in between.
Below are some of the projects I contributed as the lead sound designer at Rovio. You can see the full list of projects I worked on in the work page.