SELECTED sound PROJECTS
Game audio demo reel
Downward Spiral: Horus Station | VR-optional FPS, 3rd Eye Studios
Lead sound design
Downward Spiral: Prologue | VR FPS, 3rd Eye Studios
Sound design and implementation
CrossFire 2 Story Mode | Remedy Entertainment (in production)
Environmental sound design and audio implementation
Ruby+ Blob | A musical game about computational thinking for kids by Hello Ruby.
Sound design and music.
Darkroom Mansion | Mobile learning game by The Finnish Museum of Photography.
Sound design, music, voice-over and implementation.
Dungeon Tails | Mobile RPG game by Timbermint.
Sound design and voice-over production.
Old Gods | An experimental game demo that was never released.
Sound design, implementation, VO production, music supervising.
The Last Romantic Couple | Feature-length drama, Uphill Films.
Contribution: Foley.
Gone: The Other and the Unknown | Feature-length drama, Mor Production.
Contribution: Production sound.
Visible Climate | Online documentary series, Taike.
Contribution: Production sound and post-production.
Ote / Points of View
Generative sound installation for Tyko Sallinen’s painting “Devil’s Dance” (1919). Programmed and designed using Pure Data for 6.1 surround speaker system.
Espoo Museum of Modern Art (EMMA), Finland. 2015-2106. Sound design by Can Uzer. Curated by CuMMA. More info.
Swarm
Generative/interactive sound installation, sculpture. Programmed and designed using Pure Data for multiple mono speakers.
Harp Art Lab, Sweden. 2014. Designed by Can Uzer and Charlie Clark. More info.
Kajo
Spatial sound installation. Habitare Design Competition 2013 tertiary winner.
Messukeskus Expo and Convention Centre, Finland. 2013. Sound design by Can Uzer. More info.

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