Sound – Backlog


Game audio demo reel

Downward Spiral: Horus Station | VR-optional FPS, 3rd Eye Studios

Lead sound design

Downward Spiral: Prologue | VR FPS, 3rd Eye Studios

Sound design and implementation

CrossFire 2 Story Mode | Remedy Entertainment (in production)

Environmental sound design and audio implementation

Ruby+ Blob | A musical game about computational thinking for kids by Hello Ruby.

Sound design and music.

Darkroom Mansion | Mobile learning game by The Finnish Museum of Photography.

Sound design, music, voice-over and implementation.

Dungeon Tails | Mobile RPG game by Timbermint.

Sound design and voice-over production.

Old Gods | An experimental game demo that was never released.

Sound design, implementation, VO production, music supervising.

The Last Romantic Couple | Feature-length drama, Uphill Films.

Contribution: Foley.

Gone: The Other and the Unknown | Feature-length drama, Mor Production.

Contribution: Production sound.

Visible Climate | Online documentary series, Taike.

Contribution: Production sound and post-production.

Ote / Points of View

Generative sound installation for Tyko Sallinen’s painting “Devil’s Dance” (1919). Programmed and designed using Pure Data for 6.1 surround speaker system.

Espoo Museum of Modern Art (EMMA), Finland. 2015-2106. Sound design by Can Uzer. Curated by CuMMA. More info.


Generative/interactive sound installation, sculpture. Programmed and designed using Pure Data for multiple mono speakers.

Harp Art Lab, Sweden. 2014. Designed by Can Uzer and Charlie Clark. More info.


Spatial sound installation. Habitare Design Competition 2013 tertiary winner.

Messukeskus Expo and Convention Centre, Finland. 2013. Sound design by Can Uzer. More info.

Creative Commons License by Can Uzer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.